9/5/2023 0 Comments Offline fantasy map creator![]() ![]() ![]() So the next hex the PCs go into will be a Forest hex. So I see on the map that the PCs are in a Grasslands hex, then I roll on the weighted table and happen to get a Secondary result. For example: Grasslands: Primary = Grasslands, Secondary = Forest, Tertiary = Water (lake/river/sea). The tables I have created so far for random terrain is based on the terrain of the hex the PCs are currently in, each Hex has a listed Primary, Secondary, and Tertiary terrain that the surrounding hexes can be with a weighted distribution to determine which Primary, Secondary, Tertiary terrain will be adjacent. ![]()
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